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Old May 12, 2006, 10:54 PM // 22:54   #21
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Quote:
Originally Posted by Martakon
But, then why they not raise the lvl to 40 or something?

i am level 1 and have a level 1 fireball that kills the level 2 monsters in 2-3 hits.
i am level 5 and have a level 5 fireball that kills the level 7 monsters in 2-3 hits.
i am level 10 and have a level 10 fireball that kills the level 12 monsters in 2-3 hits.
i am level 20 and have a level 20 fireball that kills the level 22 monsters in 2-3 hits.
i am level 40 and have a level 40 fireball that kills the level 42 monsters in 2-3 hits.
i am level 400 and have a level 400 fireball that kills the level 420 monsters in 2-3 hits.

LOOK AT MY GREAT PROGRESS

where is the increase in challenge?

where is anything changing except the number?
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Old May 12, 2006, 10:54 PM // 22:54   #22
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Lvl 30 lich, should be strongest of the entire prophecies: wow, he teleports you into the lava, thats like 50 damage!

Random lvl 28 turtle boss in the Jade sea: Tenai's Wind -> Aftershock -> ENTIRE TEAM DEAD...yeah really easy. Just wait till you get further into the game, you'll be begging for bosses to have a max of lvl 20 :/
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Old May 12, 2006, 11:06 PM // 23:06   #23
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Martakon, you need to realize level has almost no part of core gameplay. We only start from level 1 and work our way to 20 to learn and get the feel of progression and power increase. Being under level 20 helps us adapt to the gameplay and the abilities. Because once you're 20, teammates expect you to be efficient, just like you expect them to be. Unlike most of the RPGs where you can just spam a pot button to stay alive, this game actually requires you manage and control intelligently.

Quote:
Originally Posted by Insurgent
Hey can any one tell me where to get my second attribute quest, i have beaten the game(factions) and still only have 185 atty points?
After beating Zen Daijun, you have to go back to the Seitung Harbour and speak to Zunnra, he'll give you a quest to return to Zen Daijun to help it clear the Miasma.
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Old May 12, 2006, 11:11 PM // 23:11   #24
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ok well after reading the first post of the topic i said to myself "Wow this guy isn't far in the game at all."

Later in the game things get harder and harder and the only reason u get to lvl 20 on the island is because that is the only way to connect prophecies to factions.

Not to mention missions got 10 times harder yet 10 times mroe fun. Vizunah square is probly the most fun mission i have ever played!!!
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Old May 13, 2006, 01:48 AM // 01:48   #25
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I've finished Factiuons with my Tyria Ranger last week, did all the quests and missions (Kurzrick & Luxon) except elite ones as no access and found it a lot easier than propechies even though I did 90% of it with henchies.

The hardest part was finding opponents for the Jade Quarry/Aspenwood challanges, the 2nd hardest part was trying to keep interested with all the back-tracking required and quests resetting if you happened to leave an area - obviously these things were added to make a short game seem longer.
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Old May 13, 2006, 02:19 AM // 02:19   #26
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Quote:
Originally Posted by sir skulkcrasher
Factions is not easy. I dare anyone *level 20 or below* to get a group and do the "Captured Son" quest from the Harbor. I swear, this is the toughest quest i ever been to. So many mobs and no real way to pull one group without aggoring others. I end up dying there (using henchies) 10 times before i give up.
I henched that sucker with a minion master, really, it wasn't that bad.

-Brag over-

I love the new difficulty, thank god for a RPG that requires skill, not just repeatedly bashing one's head against the same button.
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Old May 13, 2006, 02:34 AM // 02:34   #27
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Originally Posted by MCS
Henchmen only need 1 command and they would be godly, HOLD POSITION. Just like a button you press and your henchmen won't follow you, it would be great .
AMEN to that!!!! the only thing Henchies have perfected and mastered is the ability to AGRO.
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Old May 13, 2006, 02:37 AM // 02:37   #28
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guildwars is not gonna die....
and factions is pretty hard even though its short, its harder than tyria thats for sure
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Old May 13, 2006, 03:00 AM // 03:00   #29
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Quote:
Originally Posted by Aera
Lvl 30 lich, should be strongest of the entire prophecies: wow, he teleports you into the lava, thats like 50 damage!

Random lvl 28 turtle boss in the Jade sea: Tenai's Wind -> Aftershock -> ENTIRE TEAM DEAD...yeah really easy. Just wait till you get further into the game, you'll be begging for bosses to have a max of lvl 20 :/
You forgot bosses deal double damage as well...making it that much harder...and also giving them the feel of bosses. (IE harder than the rest)
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Old May 13, 2006, 03:07 AM // 03:07   #30
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My only wish is that Anet would have made GW Factions harder than Prophecies by makeing Ai smarter or making enemy skills better that players skills. Instead they basically doubled the enemy count. I have played through only the first 4-6 missions now and they are starting to seem a bit boring with basically fighting giant mobs over and over again. There isn't much difference between one mission to the next.

Oh and is it just me or does the market place play a much larger role in the game than you would like. Seriously the market place has no vast area changes and all the mobs are the same. It's very very boring.

Regardless GW is still the best game I have ever played and I will continue to play it. With a few piss and moan moments like this one of course. I am just like everyone else.
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Old May 13, 2006, 03:17 AM // 03:17   #31
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I like both games a lot. I find myself enjoying the faction farm to help out the alliance, and i'm taking breaks to work on new build ideas and try to find the bosses that drop the new green axes when I get burnt out. It's highly enjoyable in factions regardless of level or location. I for one would love to see a raise in the level cap. I know almost everyone is totally against it, but it could be fun to switch from your pvp lvl 20 character and head out into portions of the map that are closed off unless you have completed rediculously hard quests to unlock bonus areas which have higher lvl mobs and allow you to grow in levels/attribute points. Being a lvl 100 isn't the greatest thing in the world at all, but having the chance to try shouldn't be shut out of a great game either. Higher level mobs and being high lvl can be fun and rewarding.

Who among you wouldn't love to get a weapon/armor that is so good that you would pay anything for, but you can't get it or even get close to getting it unless you are lvl 30 and have completed quests with only guild/alliance members and pumped some sort of points into becoming higher lvl? I for one would like the chance. Level grind is alright if done correctly which would get rid of the "grind" aspect of it which is what turns ppl off in the first place.

I like the idea of having my PVP , GVG , AB characters at lvl 20 and tweek on them, but I would love another character slot that could go up in level past 20 and do guild/alliance battles only just for the sake that nobody wants to be lvl 20 in pvp and fight a team of lvl 50 or so.

Like I said...if done correctly raising the cap could be fun, but people havn't presented ANET with enough reason why we would want it implimented in future installments of the game.

Just my 2 cents. Love the game.
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Old May 13, 2006, 03:31 AM // 03:31   #32
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If you believe that the speed of leveling is what makes the game good, then you are missing something quite crucial about the GW philosophy. Upon getting to lvl 20 the real game starts. Up until that point its a tutorial. By making lvl 20 a comparativey easy place to get to it means that even new players can be considered on equal footing to everybody else. As a result the real difference between players is not based upon hours grinding levels, but rather their skill and experience. The level cap will almost certainly not be raised.

In my opinion Factions has taken GW closer to where its heart is. This has been debated many many times, but GW is a pvp game with PvE elements. That doesnt mean u have to play PvP to enjoy it, or even that PvE is meaningless, it just means that the game has been designed to accomodate player vs player competition.

Personally, i hope they expand Chapter 3 a little further, of course adding in the obligatory new skills, proffesions, items monsters etc, but more so i want them to change gameplay. After 1 year of what are essentially add on packs i am going to get bored, so to keep the older players i expect they will have to change the gameplay slightly.

As for the easyness of Factions, well most mission/quest failures arise due to dumb ass henchies, rather than the toughness of the enemies.
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Old May 13, 2006, 03:37 AM // 03:37   #33
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i would have to say that yes factions leveling is faster, but its geared that way for a reason, its not an easy game, though they seam to be still tweakeing things here and their. I would say that factions is ALOT harder then props.
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Old May 13, 2006, 03:38 AM // 03:38   #34
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It is true that increasing the level cap will not make the game harder, but i just hate being able to get max level in about 1 week, even if the game is still hard.... I would like a level cap change, maybe to 40?
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Old May 13, 2006, 03:52 AM // 03:52   #35
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Quote:
Originally Posted by sinisters chaos
It is true that increasing the level cap will not make the game harder, but i just hate being able to get max level in about 1 week, even if the game is still hard.... I would like a level cap change, maybe to 40?
Then tell me how you'd integrate characters from prophecies into the next chapter.. It would make it unfair for those who have only bought prophecies because they have a lvl 20 max.. and if you somehow allow those lvl 20 to lvl to 40.. that completely alters the game and it would make pve extremely easy in prophecies... Plus, it would ruin pvp.. think about everyone and the entire spectrum, don't just add your own animadversions that lvling in a week bugs you.
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Old May 13, 2006, 03:53 AM // 03:53   #36
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thought id add my 10 cents to the captured son quest. Made my new necro(mm) on the newbie isle got him to about 15 and went and tried this quest because i couldnt see why people were complaining. I got to the spot and i was like WTF was anet thinking theres about 100 mobs here in 10 sq yards. So i start killing and I had 10 minions to begin with and everyone starts dying, but my minions were doing so well i just kept making more minions. In the end I won had about 4 minions left over and 1 henchmen.

This quest is not to be taken lightly!
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Old May 13, 2006, 03:56 AM // 03:56   #37
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^ That quest alone added at least 10 more deaths on my assassin...
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Old May 13, 2006, 05:01 AM // 05:01   #38
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Quote:
Originally Posted by creed-shaman
thought id add my 10 cents to the captured son quest. Made my new necro(mm) on the newbie isle got him to about 15 and went and tried this quest because i couldnt see why people were complaining. I got to the spot and i was like WTF was anet thinking theres about 100 mobs here in 10 sq yards. So i start killing and I had 10 minions to begin with and everyone starts dying, but my minions were doing so well i just kept making more minions. In the end I won had about 4 minions left over and 1 henchmen.

This quest is not to be taken lightly!


Exactly my point.....Anet didn't make this quest harder by making AI smarter and tougher. Nor did they add stronger bosses, or enemies with better skills than the player. They simply made it tougher by adding 50 more mobs. If I wanted to play a game that got you victories by winning massive wars I would start playing Age of Empire. Seriously I love GW but I think they went in the wrong direction by simply making huge wars out of every mission/quest. Come on guys make it a little more interesting please.

Anet tries to empasize on the skill bar as being the heart of the game but really there is only so much you can do with 8 skills. They really should have done something else to make the game harder than to make a handful of new skills but then add 500 new enemies( which usually come at you all at once) to the game.

Anybody else feel this way?
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Old May 13, 2006, 05:08 AM // 05:08   #39
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In Factions getting to level 20 is the easy part. Then when you get to the later mainland missions is the hard part. Personally I like this setup better, where in a mission every1 will be the same level, and whether or not you beat the mission is determined by skill and teamwork, rather than depending on what level you are.
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Old May 13, 2006, 06:26 AM // 06:26   #40
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Quote:
Originally Posted by creed-shaman
*snip*
Same thing - my MM beat almost any mission easily. Henchies or enemy dieing - who cares? New Minions! For my assassin - lots of DP, same for my warrior and ele. Low corpse areas or large gaps were hard to go by, but once the corpses start flowing great game.

*sigh* MM are still really "overpowered" in PvE for many missions/quests/situations. I like mine alot - there is some thing really great about having an army of your own. It's greatly satisfying. I just don't see any way around it - if you nerf us much more then we are useless and greatly underpowered, right now we still dominate as a memeber of the team.

Once you make a class where we have an army of our own there is unbalance as far as PvE is concerned by default (but unless the domination is such that no other calss is really used - who cares in PvE?). I don't really support much more of a nerf because it's so weak in PvP and isn't so strong in very high end PvE (and much of a nerf kills them for mid-lower end PvE). It's a class that either dominates or is useless depending on the situation.
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